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Now leggit! Quickly return to the Store Room and back into the top Factory floor. Repeat for the remaining bolt(s), then give the spanner back. Take the coin out, re-insert and press the other button. Use the spanner to unscrew the bolts on the machine to the right. #Insert the hanging coin (how cheeky, yet handy, that it's on a string!) and press either button. Now, in true Bond style, Samorost needs to sabotage the machinery and distract the workers to progress. Click the hole at the top of the other ladder. Here, line up the three wheels so the red spots are in a straight line. Repeat this and then go through the hole, along the tunnel.
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#Flush the water away and quickly turn the higest of the two wheels by the spout. Realising the only way forward is to employ a bit of stealth, Samorost decides to play James Bond: 007. Use the rope and hook on the wall with the grate on the floor. Click the spare cable next to the fridge. Use the electrical socket on the plug in the wall. Click the hole into which the mouse scampered twice.
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Steal the torch from its hook in front of you. #Walk through the opening into the Factory. The Fourth Screens - Code: KompotarnaĮver onwards. Click the now wrapped up fly to swing into the hole.
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Click the fly so it lands on the remains of the woodlouse. Click the critter when the woodlouse is in front of him. Click the ball that is blocking the left woodlouse's path.
#Samorost 1 walkrhrough how to#
Once down the hatchway, we need to figure out how to get deeper inside the Alien's Lair. Wallop the Robot on the head with the hammer. Open the tap to let the brew drain into the Snail's barrel. Turn up the heat on the furnace under the pot. Click the baby anteater and plug the hole with the cork. Get the largest cork from the jars on the shelf. Click the climbing critter (on the poppies) twice to shake seeds into the pot. Here we find the Snail tending to his first home, while allowing some pesky anteaters to tap into his pipes, stealing all his water! #Walk off the left side of the screen to enter a new area ~Since the Robot is asleep, and there is nothing on this screen, we'd better do some exploring. ~How did the Aliens get the Robot to open the hatch? So now we're down, with a bump, how do you open the hatch to get inside? #Click the critter and place him on the branch from which you are dangling. but not to walk straight into the clutches of a tentacle tree! #Click the rocket's window where Samorost is. Well, the first thing to do is to get out of the rocket. We'd better get after them and rescue him before anything worse happens. Maybe sending Rover out to deal with them wasn't such a good idea. Better set a Space Dweller's Best Friend on them! But the lazy dog is sleeping in his house - better wake him up. The game starts with two rather odd looking aliens bent upon stealing the fruit from Samorost's trees. I'll write a UHS clue-book for this game soon :) Try going back over things again and again. Really, you shouldn't be cheating at this game, as it is very short and reading this will make *you* feel cheated that you've spent yr money on a 2minute video.īecause of this, please only refer to this if you're really, really stuck. ~Some actions can only be performed after other actions have been taken. ~It is worth re-checking the whole screen with the cursor, in case you missed a "hot-spot" the first time round. ~When you are able to perform an action, the cursor will change into a hand.
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